Starfighter: Disputed Galaxy, Tutorials and Information
Main · Videos; Ashton kutcher online dating video starfighter disputed galaxy newgrounds dating · advantages of dating a shorter man · vdafs dating websites . Starfighter Disputed Galaxy is such a great game that I don't think it will . still the 'old version' of SFDG on some websites, like Newgrounds?. Game url: n3ws.info Hacks: If Thread: Starfighter: Disputed Galaxy Join Date: Apr ; Posts: 3.
But first off, if you're familiar with Conan O'Brian, you probably know about that "In the Year " thing they did on the show. Well, one of his predictions was "We will travel at 10 times the speed of light Some people at Harvard slowed light down to a whopping 38 miles per hour. Apparently, according to an Indiana Senatorial candidate Dick Lugar's campaign promise, there is, in fact, a Russian Nuclear Threat that he intends to deal with.
And you know, I guess he's right: I mean, the US and Russia have only been on friendly terms for what, ten years? That's a bat of an eye in geologic terms. And what with Russia concentrating on rebuilding their economy and setting their country back on their feet, what more likely move would they make than to enter into a nuclear war with the United States? Third -- Valparaiso University celebrated it's 75th year as a Lutheran university recently I think they were trying to bring to mind "Glory of God," but instead they got "Road Construction: Next, some upcoming game release dates.
I know some of you were left in utter shock when you asked "So, when's the new Zelda game coming out? Flying is for droids. The trailing missiles fly into what looks like debris, and detonate. Five silver balls fly out of the debris and attach themselves to the ship. They're shutting down all the controls. Move to the right so I can get a clear shot at them.
Get to the Command Ship. I'm running out of tricks here. Anakin, hold your fire. You're not helping here. I agree, bad idea. I can't see a thing!
They're all over me, Anakin. Move to the right. You're going to get us both killed! Get out of here. There's nothing more you can do. I'm not leaving without you, Master. There are five left. Flames burst out, and more smoke billows out, obscuring the Jedi's view. Artoo, hit the buzz droid's center eye.
Yeah, you got him! Stay on my wing. Head for the hangar. Have you noticed the shields are still up? Oh, I have a bad feeling about this. Artoo, locate the Chancellor. Tap into the ship's computers. The Chancellor's signal is coming from right there. The observation platform at the top of that spire. I sense Count Dooku. I sense a trap. I need you to stay with the ship. Here, take this, and wait for orders. What's the situation, Captain?
Starfighter: Disputed Galaxy
TWO Jedi have landed in the main hangar bay. Just as Count Dooku predicted. General Kenobi, Anakin Skywalker. We've been waiting for you. We are here to relieve you of Chancellor Palpatine, not join him. As a dozen more droids join the group, the JEDI ignite their lightsabers and stand back-to-back.
The Jedi get up and turn off their light sabers. The slightest charge from our sabers will send this ship into oblivion. That's why they've stopped shooting. Well then, we're safe for the time being. Your idea of safe is not the same as mine. They're sealing this section off. Six droids coming our way! There must be vents.
They move along a wall. We'll never get through that. They move toward a second vent. He closes his eyes and tries to sense an opening, then he moves on. It pulls the Jedi under the fuel. The fuel is up to the Jedi's chins. I found our escape vent. Anakin, this is no time for jokes. We're in serious trouble here. Only in your mind. ANAKIN grabs the side of the tiny hole and gives it a big yank, ripping a large panel loose revealing a "man-sized" work shaft.
Here's a way out. They make their way through the ever-shrinking shaft until they reach the end. That won't hold when the fuel hits those power dischargers. The blast will break the hull. You still have much to learn, Anakin. I have a bad feeling about this. All right, you win. I have much to learn. Anakin deflects the bolts. Finally the door opens, and they rush inside under a hail of laser bolts.
The elevator door slides shut. I said drop 'em. He moves and hides behind a Jedi Starfighter. Did you press the stop button? Well, there's more than one way out of here. We don't want to get out, we want to get moving. They overhear Obi-Wan's voice over the comlink and are distracted. Get back to work. Artoo quietly beeps a reply. ARTOO extends an arm and plugs into a computer interface.
OS Artoo, switch on the comlink. Artoo, do you hear me? Artoo, we gave you a job to do! He watches as the elevator recedes down the shaft and disappears. Artoo, we need to be going up.
They point their guns at him. There it is again. OS Artoo, do you copy? Artoo, we need to be going up, not down. We need to go up! The elevator stops with a jolt. ARTOO plugs into the interface again and the elevator shoots up. You stupid little astro droid! He calculates for a moment, then gives himself a push and flips himself up into the elevator shaft. What was that all about? Well, Artoo has been.
No loose wire jokes. He's doing the best he can. Did I say anything? I didn't say anything! Are you all right? The Jedi turn to see him. He looks down on the Jedi. I was about to say that. You're no match for him. He's a Sith Lord.
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Chancellor Palpatine, Sith Lords are our specialty. Your swords, please, Master Jedi. We don't want to make a mess of things in front of the Chancellor. You won't get away this time, Dooku. A great sword fight ensues. I've been looking forward to this. The two most visible schools in this emerging field are ludology and narratology. Narrativists approach video games in the context of what Janet Murray calls "Cyberdrama".
That is to say, their major concern is with video games as a storytelling medium, one that arises out of interactive fiction.
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Murray puts video games in the context of the Holodeck, a fictional piece of technology from Star Trek, arguing for the video game as a medium in which we get to become another person, and to act out in another world. This image of video games received early widespread popular support, and forms the basis of films such as Tron, eXistenZ and The Last Starfighter.
Ludologists break sharply and radically from this idea. They argue that a video game is first and foremost a game, which must be understood in terms of its rules, interface, and the concept of play that it deploys.
Aarseth argues that, although games certainly have plots, characters, and aspects of traditional narratives, these aspects are incidental to gameplay. For example, Aarseth is critical of the widespread attention that narrativists have given to the heroine of the game Tomb Raider, saying that "the dimensions of Lara Croft's body, already analyzed to death by film theorists, are irrelevant to me as a player, because a different-looking body would not make me play differently When I play, I don't even see her body, but see through it and past it.
While many games rely on emergent principles, video games commonly present simulated story worlds where emergent behavior occurs within the context of the game. The term "emergent narrative" has been used to describe how, in a simulated environment, storyline can be created simply by "what happens to the player.
In general, any place where event-driven instructions occur for AI in a game, emergent behavior will exist. For instance, take a racing game in which cars are programmed to avoid crashing, and they encounter an obstacle in the track: The programmer never wrote code to specifically create a traffic jam, yet one now exists in the game. Emulation Emulators are software that allow games to run on a different platform from the original hardware by replicate the behavior of a console, they are found in PCs, smartphones and other consoles.
Emulators emerged in the early s, they are generally used to play old games, hack existing games, translate unreleased games in an especific region or add enhanced features to games like improved graphics, speed up or down, bypass regional lockouts, or online multiplayer support. In the United States, emulation without permission of the publisher is illegal.
Due to great demand, began to emerge emulation officially, the first case was the Virtual Console on the Nintendo Wii, it was one of Nintendo's shares to prevent piracy.
The age group among male players has expanded significantly in the 25—40 age group. For casual online puzzle-style and simple mobile cell phone games, the gender divide is more or less equal between males and females.
Females have also been found to show an attraction to online multi-player games where there is a communal experience. More recently there has been a growing segment of female players engaged with the aggressive style of games historically considered to fall within traditionally male genres. While the market for teen and young adult men is still a strong market, it is the other demographics which are posting significant growth.
The Entertainment Software Association provides the following summary for based on a study of almost 1, American households carried out by Ipsos MediaCT: The average gamer is 30 years old and has been playing for 12 years.
Eighty-two percent of gamers are 18 years of age or older. Forty-two percent of all players are women and women over 18 years of age are one of the industry's fastest growing demographics.
Twenty-nine percent of game players are over the age of 50, an increase from nine percent in Sixty-five percent of gamers play games with other gamers in person. Fifty-five percent of gamers play games on their phones or handheld device. A academic study, based on a survey answered by 10, gamers, identified the gaymers as a demographic group. A follow-up survey in studied the purchase habits and content preferences of people in the group.
Based on the study by NPD group inapproximately 91 percent of children aged 2—17 play games. Multiplayer Video gaming has traditionally been a social experience. Multiplayer video games are those that can be played either competitively, sometimes in Electronic Sports, or cooperatively by using either multiple input devices, or by hotseating.DiditzZz getting 100,000 kills on Starfighter : Disputed Galaxy...
Tennis for Two, arguably the first video game, was a two player game, as was its successor Pong. The first commercially available game console, the Magnavox Odyssey, had two controller inputs.
Since then, most consoles have been shipped with two or four controller inputs. Some have had the ability to expand to four, eight or as many as 12 inputs with additional adapters, such as the Multitap.
Multiplayer arcade games typically feature play for two to four players, sometimes tilting the monitor on its back for a top-down viewing experience allowing players to sit opposite one another. Many early computer games for non-PC descendant based platforms featured multiplayer support. Personal computer systems from Atari and Commodore both regularly featured at least two game ports.
PC-based computer games started with a lower availability of multiplayer options because of technical limitations. PCs typically had either one or no game ports at all. Network games for these early personal computers were generally limited to only text based adventures or MUDs that were played remotely on a dedicated server. This was due both to the slow speed of modems, and the prohibitive cost involved with putting a computer online in such a way where multiple visitors could make use of it.
Massively multiplayer online game can offer extremely high numbers of simultaneous players; Eve Online set a record with 65, players on a single server in Behavioral effects It has been shown that action video game players have better hand—eye coordination and visuo-motor skills, such as their resistance to distraction, their sensitivity to information in the peripheral vision and their ability to count briefly presented objects, than nonplayers.
Researchers found that such enhanced abilities could be acquired by training with action games, involving challenges that switch attention between different locations, but not with games requiring concentration on single objects. In Steven Johnson's book, Everything Bad Is Good for You, he argues that video games in fact demand far more from a player than traditional games like Monopoly. To experience the game, the player must first determine the objectives, as well as how to complete them.
They must then learn the game controls and how the human-machine interface works, including menus and HUDs. Beyond such skills, which after some time become quite fundamental and are taken for granted by many gamers, video games are based upon the player navigating a highly complex system with many variables.
This requires a strong analytical ability, as well as flexibility and adaptability. He argues that the process of learning the boundaries, goals, and controls of a given game is often a highly demanding one that calls on many different areas of cognitive function.
Indeed, most games require a great deal of patience and focus from the player, and, contrary to the popular perception that games provide instant gratification, games actually delay gratification far longer than other forms of entertainment such as film or even many books. Some research suggests video games may even increase players' attention capacities.
Learning principles found in video games have been identified as possible techniques with which to reform the U. It has been noticed that gamers adopt an attitude while playing that is of such high concentration, they do not realize they are learning, and that if the same attitude could be adopted at school, education would enjoy significant benefits.
Students are found to be "learning by doing" while playing video games while fostering creative thinking. Army has deployed machines such as the PackBot and UAV vehicles, which make use of a game-style hand controller to make it more familiar for young people. According to research discussed at the Convention of the American Psychological Association, certain types of video games can improve the gamers' dexterity as well as their ability to problem-solve. A study of 33 laparoscopic surgeons found that those who played video games were 27 percent faster at advanced surgical procedures and made 37 percent fewer errors compared to those who did not play video games.
A second study of laparoscopic surgeons also showed that surgeons who played video games requiring spatial skills and hand dexterity and then performed a drill testing these skills were significantly faster at their first attempt and across all 10 trials than the surgeons who did not play the video games first.
The research showing benefits from action games has been questioned due to methodological shortcomings, such as recruitment strategies and selection bias, potential placebo effects, and lack of baseline improvements in control groups. In addition, many of the studies are cross-sectional, and of the longitudinal interventional trials, not all have found effects. Objections to video games Like other media, video games have been the subject of objections, controversies and censorship, for instance because of depictions of violence, sexual themes, alcohol, tobacco and other drugs, propaganda, profanity or advertisements.