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However, in week 7 that streak was snapped as the team lost one game to reigning champions Counter Logic Gaming in week 7. They won the rest of their regular season games, but as the season progressed further they looked weaker and weaker as a team, and even seemed to falter against the last-place Team Dignitasneeding to come back against them to pull out a win.
With a top seed clinched into the playoffsImmortals were guaranteed to face the lowest-seed team that won in the quarterfinals. That team ended up being Team Solomidwho were on a strong upswing after a sixth-place regular season finish.
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Despite their seeding advantage, Immortals lost to TSM, with both their play and also their drafts called into question. Huni's champion pool limitations were highlighted as he picked Lucian top in game 1, followed by Graves and Gangplankignoring the meta-favored tanks of Ekko and Maokai on patch 6.
They came back the next week to beat Team Liquid and finish in third place overall, with Huni playing the much more conventional Gragas and Poppy. Expectations for Immortals going into the Summer Season were again high, after they were one of only three NA teams not to change any players in the mid-season breakand while they nearly repeated their spring split record - this time dropping only two series in the new best of 3 format as opposed to 1 best of 1 - they were indisputably the second-best team in the league.
TSM with new rookie star support Biofrost went in series, and they bested Immortals in both of their head-to-head series. Immortals still had a playoff bye, and so they were able to avoid TSM in the semis, instead facing the third-place Cloud9. In a back-and-forth five-game series, Immortals were upset and faced CLG in the third-place match, which they came back from a disastrous game 1 to win And even though Immortals had the top seed in the Regional Finalsthey were upset once again by Cloud9, and their season ended short of Worlds.
At MSI the team was once again very dominant, going in the group stage. In the knockout phase they defeated Flash Wolves in the semifinals and G2 Esports in the finals to capture their second MSI title in a row. They finished 4th in the regular season and just did not look as dominant as they previously did.
Huni was struggling to perform well and he taken out as the primary top laner for a lot of the split. Huni was chosen as SKT's main top laner for the event. Despite looking vulnerable in a lot of matches, SKT finished 1st in the group. In the Quarterfinals they were matched up against Misfits.
I can query for a date range, but that date range is anchored. I can query for " I could form a condition that is a disjunction with multiple anchored year queries, but that's both a pain to set up and means I have to alter every single one whenever I change the months I'm looking for. As a programmer, I'm always looking for ways to spend several hours programming to save an hour's work. Lightroom offers a programming extension environment to write plugins using the Lua language. So I spent some time writing a Lua script to select these candidates.
And as I'm a writer as well as a programmer, I can't help spending yet more hours to share what I did just in case someone else has a similar problem, or merely wants to explore writing Lua scripts for Lightroom.
Several things weren't entirely clear to me in doing this, so hopefully my exercise will help someone setting out on a similar path. Let me be clear, this is my first time attempting to do anything with Lightroom, and my first time programming with Lua. I'm not speaking from experience with this article and am likely just showing off all sorts of second-order ignorance.
Running my script populates a collection called "candidates" with the photos that match the date range, plus some other conditions which narrow down the photos to the ones I like to consider. Each time I run the script it removes what's already in the collection and repopulates it. Setting up a plugin As with any new programming environment, the first thing to do is to download the development environment and write a "hello world".
One of these plugins is a "hello world" plugin. I copied this plugin to a suitable spot on my hard drive so I could set it up as my own and make it a git repo. The plugin comes with several scripts attached to different menu items.
I removed all but the one that's added to the file menu by editing the Info. I would prefer to rename the file "ExportMenuItem.2015 Pokémon World Championships: VG Masters Finals
That told me that everything was connected up and running. Sadly re-running the script after a change is much more awkward than I'd like. I'd prefer to reload and run the script with a single keypress, but I couldn't find a way to do that.
Getting some trace output When I'm working in an unfamiliar environment, I like to ensure the program can tell me what it's doing. The crude way to do that is to print messages out to somewhere I can see them. Getting the Lightroom Lua environment to do that was rather awkward. I ended up creating a log function which I put in the main file.
I couldn't see how to get it to send messages to any other file, but at least once I'd got that file open in auto-revert-mode I was able to see any messages I wanted my program to emit. Running update commands Lightroom requires a bit of wrapping around its commands, particularly those like this that update the catalog. When I run a file like this I like to have a single function that I run at the top level of the file, keeping all else inside defined functions.
So the last line of ExportMenuItem.
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In Lua any function must be defined before it's used, so I'll be going backwards through the program in order to explain it. The actual logic I want to run is in a function selectCandidates.
In order to run this runCommand wraps it in a couple of other functions. The second wrapper is catalog: I think this function grabs a write-lock on the catalog. A couple of times I ran into a problem where I saw an error like "LrCatalog: It was blocked by another write access call, and no timeout parameters were provided. I think this was due to something going wrong so that the write-lock wasn't released.
When this happend I had to quit and restart Lightroom. It only happened a couple of times, so it wasn't a big deal, at least not after I'd spent some frustrating time trying to find out that to deal with the error I needed to bounce Lightroom. Repopulating the candidates collection Now I can get to the logic that matters to me.
Finding a collection with a given name was more awkward than I thought it would be, there doesn't seem to be an API function that will return a collection given a string, instead I have loop through all collections and test to select the one I'm after.